Problem-Centered Design for Expressiveness and Facility in a Graphical Programming System
作者:
Clayton Lewis,
John Rieman,
Brigham Bell,
期刊:
Human–Computer Interaction
(Taylor Available online 1991)
卷期:
Volume 6,
issue 3-4
页码: 319-355
ISSN:0737-0024
年代: 1991
DOI:10.1080/07370024.1991.9667171
出版商: Lawrence Erlbaum Associates, Inc.
数据来源: Taylor
摘要:
This article presents a case study in the use of problems in design. Problems- concrete examples of user goals whose accomplishment a system is intended to support-were used to describe the intended function of a graphical programming system and to manage the growth of the space of design alternatives for the system. Problems were also used to evaluate alternative designs: They served as bench marks for comparing both the solutions offered by differing designs and the work required of users to reach these solutions. The problem-centered design process includes a representation of design rationale in which the strengths and weaknesses of design alternatives in dealing with specific problems, rather than abstract connections among design issues, are central.
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