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Problem-Centered Design for Expressiveness and Facility in a Graphical Programming System

 

作者: Clayton Lewis,   John Rieman,   Brigham Bell,  

 

期刊: Human–Computer Interaction  (Taylor Available online 1991)
卷期: Volume 6, issue 3-4  

页码: 319-355

 

ISSN:0737-0024

 

年代: 1991

 

DOI:10.1080/07370024.1991.9667171

 

出版商: Lawrence Erlbaum Associates, Inc.

 

数据来源: Taylor

 

摘要:

This article presents a case study in the use of problems in design. Problems- concrete examples of user goals whose accomplishment a system is intended to support-were used to describe the intended function of a graphical programming system and to manage the growth of the space of design alternatives for the system. Problems were also used to evaluate alternative designs: They served as bench marks for comparing both the solutions offered by differing designs and the work required of users to reach these solutions. The problem-centered design process includes a representation of design rationale in which the strengths and weaknesses of design alternatives in dealing with specific problems, rather than abstract connections among design issues, are central.

 

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