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Scripting Interactive Physically‐Based Motions with Relative Paths and Synchronization

 

作者: Alexis Lamouret,   Marie‐Paule Gascuel,  

 

期刊: Computer Graphics Forum  (WILEY Available online 1996)
卷期: Volume 15, issue 1  

页码: 25-34

 

ISSN:0167-7055

 

年代: 1996

 

DOI:10.1111/1467-8659.1510025

 

出版商: Blackwell Science Ltd

 

关键词: animation;simulation;motion control;collisions

 

数据来源: WILEY

 

摘要:

AbstractThis paper presents a novel approach for facilitating the use of physically based models by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and synchronization constraints between the objects over time, while a simulation module computes the final motion, dealing with collision detection and response, and enhancing realism.The objects, which are either isolated or components of an articulated structure, are guided through the specification of key‐positions and orientations, defined by coordinates that can be fixed or relative to another object. The animation sequence is scripted by specifying a graph of synchronization constraints between objects over time. During the animation, objects automatically regulate their speed in order to meet these constraint

 

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