Scripting Interactive Physically‐Based Motions with Relative Paths and Synchronization
作者:
Alexis Lamouret,
Marie‐Paule Gascuel,
期刊:
Computer Graphics Forum
(WILEY Available online 1996)
卷期:
Volume 15,
issue 1
页码: 25-34
ISSN:0167-7055
年代: 1996
DOI:10.1111/1467-8659.1510025
出版商: Blackwell Science Ltd
关键词: animation;simulation;motion control;collisions
数据来源: WILEY
摘要:
AbstractThis paper presents a novel approach for facilitating the use of physically based models by animators. The idea is to let the user guide motion at a high level of control by giving approximate desired trajectories and synchronization constraints between the objects over time, while a simulation module computes the final motion, dealing with collision detection and response, and enhancing realism.The objects, which are either isolated or components of an articulated structure, are guided through the specification of key‐positions and orientations, defined by coordinates that can be fixed or relative to another object. The animation sequence is scripted by specifying a graph of synchronization constraints between objects over time. During the animation, objects automatically regulate their speed in order to meet these constraint
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