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SIAS, Strokes Interpreted Animated Sequences

 

作者: Pierre Berkel,  

 

期刊: Computer Graphics Forum  (WILEY Available online 1989)
卷期: Volume 8, issue 1  

页码: 35-47

 

ISSN:0167-7055

 

年代: 1989

 

DOI:10.1111/j.1467-8659.1989.tb00451.x

 

出版商: Blackwell Publishing Ltd

 

关键词: Art;Animated Film;Video;strokes;3D scenes;talking heads;scripting;timing;sound;voices

 

数据来源: WILEY

 

摘要:

AbstractThe goals of the bulk of commercial computer systems for graphics and animated film/video are different from the kind of systems involving the production of art. The former systems are developed for industrial application. Accurate technical communication and precise representation of measures are the main goals of the drawings and die coloured plates intended for industrial application.In the arts, however, the main goal of a drawing, a painting, or an animated film/video is beauty. The visual artist searches for an equilibrium between proportions of different shapes and an equilibrium between different colours. A system able to help in this search must therefore have its roots in art, i.e. the so‐called modern art. Starting from my experience in painting, in animated film by pencil drawing, and in computer animation, I concluded that a scene could be represented very effectively and accurately by the technique of painting and drawing.The system presented for automatic painting of scenes within a 3D space that are changing in time, is based on the tradition of drawing and painting. The system must be applicable within the visual arts and video production. An experimental computer animation systemSIAS (Strokes Interpreted Animated Sequences)has been developed which produces coloured shapes that are similar to the strokes put on a canvas by a painte

 

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