DESIGNING AND BUILDING A NEGOTIATING AUTOMATED AGENT
作者:
Sarit Kraus,
Daniel Lehmann,
期刊:
Computational Intelligence
(WILEY Available online 1995)
卷期:
Volume 11,
issue 1
页码: 132-171
ISSN:0824-7935
年代: 1995
DOI:10.1111/j.1467-8640.1995.tb00026.x
出版商: Blackwell Publishing Ltd
关键词: automated negotiations;multiagent environment;game playing;local agents;diplomacy
数据来源: WILEY
摘要:
Negotiations are very important in a multiagenl environment, particularly, in an environment where there are conflicts between the agents, and cooperation would be beneficial. We have developed a general structure for aNegotiating Automated Agentthat consists of five modules: a Prime Minister, a Ministry of Defense, a Foreign Office, a Headquarters and Intelligence. These modules are implemented using a dynamic set of local agents belonging to the different modules. We used this structure to develop a Diplomacy player.Diplomat.Playing Diplomacy involves a certain amount of technical skills as in other board games, but the capacity to negotiate, explain, convince, promise, keep promises or break them, is an essential ingredient in good play.Diplomatwas evaluated and consistently played better than human players.
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