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1. |
Editor's Notes |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 4-6
James A. Pershing,
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ISSN:1090-8811
DOI:10.1002/pfi.4140400702
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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2. |
From Abrasion to Waldos: Connecting the performance support dots |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 7-8
Gary J. Dickelman,
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ISSN:1090-8811
DOI:10.1002/pfi.4140400703
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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3. |
The Case for creative abrasion experts speak out on knowledge management |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 9-15
Barbara Cowley‐Durst,
Hal D. Christensen,
Duane Degler,
Douglas Weidner,
Michael Feldstein,
Gary J. Dickelman,
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PDF (112KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400704
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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4. |
The Morphing Waldo:An adaptive user interface |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 16-19
Colby Chambers Howell,
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PDF (53KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400705
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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5. |
Using diversity modeling for instructional design |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 20-27
Alesha Pulsinelli,
Cynthia Roubie,
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PDF (1113KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400706
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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6. |
Award‐winning performance&consulting an interview with Burt Huber |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 28-33
Gary Dickelman,
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PDF (548KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400707
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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7. |
Around the Interface in 80 Clicks |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 34-42
Duane Degler,
Lisa Battle,
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PDF (127KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400708
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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8. |
It's All Part of The Game Applying Video Game Interaction Design and Business Performance |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 43-49
Ara Shirinian,
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PDF (1326KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400709
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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9. |
Page 41 It's All Part of the Game: Video game interaction design and business performance |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page 50-50
Ara Shirinian,
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PDF (25KB)
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摘要:
AbstractWithin the domain of video games, there are specific types of interaction designs that can either encourage or discourage a user to continue playing the game. We call the latter bad designs and the former good designs. Although different players have different needs and desires, we can identify a set of common experiences that makes a game fun for most people (even those who may not play games on a frequent basis). Such experiences are a result of good video game interaction design.One can design the interaction within a video game in such a way to maximize these qualities and minimize the qualities that discourage the user from continuing play. The article discusses how the following aspects of video game interaction can result in either good or bad designs:1Immediacy of feedback2Allowing graceful recovery from mistakes3Quality of feedback4Implementations of input device mappings5Interface complexity
ISSN:1090-8811
DOI:10.1002/pfi.4140400714
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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10. |
Masthead |
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Performance Improvement,
Volume 40,
Issue 7,
2001,
Page -
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PDF (24KB)
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ISSN:1090-8811
DOI:10.1002/pfi.4140400701
出版商:Wiley Periodicals, Inc., A Wiley Company
年代:2001
数据来源: WILEY
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