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1. |
Understanding Representation in Design |
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Human–Computer Interaction,
Volume 13,
Issue 2,
1998,
Page 107-125
Susanne Bodker,
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PDF (1240KB)
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摘要:
Representing computer applications and their use is an important aspect of design. In various ways, designers need to externalize design proposals and present them to other designers, users, or managers. This article deals with understanding design representations and the work they do in design. The article is based on a series of theoretical concepts coming out of studies of scientific and other work practices and on practical experiences from design of computer applications. The article presents alternatives to the ideas that design representations are mappings of present or future work situations and computer applications. It suggests that representations are primarily containers of ideas and that representation is situated at the same time as representations are crossing boundaries between various design and use activities. As such, representations should be carriers of their own contexts regarding use and design. The article proposes that abstraction, elevating the representation from the situation, is not the only way to do this, and it proposes alternatives.
ISSN:0737-0024
DOI:10.1207/s15327051hci1302_1
出版商:Lawrence Erlbaum Associates, Inc.
年代:1998
数据来源: Taylor
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2. |
Developing and Using Interaction Coding Systems for Studying Groupware Use |
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Human–Computer Interaction,
Volume 13,
Issue 2,
1998,
Page 127-165
Timothy Nyerges,
T.J. Moore,
Robb Montejano,
Marcie Compton,
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PDF (2447KB)
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摘要:
Groupware use can be described as a process of social (human-computer-human) interaction. For example, small groups can use a group-based geographic information system (GIs) to share maps and decision tables during a discussion about selection of sites for salmon habitat improvement in Seattle, Washington. Empirical research about groupware use is intended to improve our understanding of the dynamics of the process, as well as improve our understanding of the development requirements for information technology. Gaining a detailed understanding of the human-computer-human interaction process requires reasonably unobtrusive observation-for example, using video cameras to capture and replay the ebb and flow of interaction. From each replay of videotape we can abstract a different research view, hence characterize the ebb and flow of interaction from a different perspective, giving us deeper insight into the interaction. Interpreting and synthesizing the raw observations to make sense of "what went on during interaction" can be accomplished through the use of interaction coding systems. In this article, we report on the development of three interaction coding systems that were created for studying the use of a group-based, research prototype GIs software, called Spatial Group Choice. We wrote this article to help researchers compare approaches to the development of coding systems and compare the value of their use. Despite previous use of coding systems by others, there are no detailed reports in the literature of how researchers devised their coding systems. We discuss in detail the process of creating and using such coding systems, describing the advantages and disadvantages of performing interaction coding to foster an understanding of group dynamics in different settings and for designing new groupware.
ISSN:0737-0024
DOI:10.1207/s15327051hci1302_2
出版商:Lawrence Erlbaum Associates, Inc.
年代:1998
数据来源: Taylor
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3. |
MUST: A Method for Participatory Design |
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Human–Computer Interaction,
Volume 13,
Issue 2,
1998,
Page 167-198
Finn Kensing,
Jesper Simonsen,
Keld Bodker,
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PDF (2032KB)
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摘要:
The article presents a conceptual framework and a coherent method for design in an organizational context within the participatory design tradition. The MUST method has been developed throughout 10 projects in Danish and American organizations, and it has recently been evaluated and adopted by 3 Danish organizations. The method is based on thorough participation with users and managers, and it combines the use of ethnographic techniques and intervention. The article describes the application area and perspective of the method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process. Each of the main activities is illustrated by an example taken from our last project. The article concludes by summing up the main points.
ISSN:0737-0024
DOI:10.1207/s15327051hci1302_3
出版商:Lawrence Erlbaum Associates, Inc.
年代:1998
数据来源: Taylor
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