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1. |
Editorial |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 63-63
Nadia Magnenat Thalmann,
Daniel Thalmann,
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ISSN:1049-8907
DOI:10.1002/vis.4340030202
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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2. |
A high‐speed integrated renderer for interpreting multiple 3D volume data |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 65-83
Tatsuo Miyazawa,
Koji Koyamada,
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PDF (1236KB)
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摘要:
AbstractThis paper proposes an integrated rendering algorithm for visualizing 3D volumetric and geometric data, such as surfaces, lines and points, simultaneously with depth information, and other algorithms for improving the performance of the rendering process of the first. The first algorithm extends a volume rendering algorithm based on ray‐tracing so that it can handle both 3D volumetric and geometric data. It processes these data in accordance with their original representation formats to eliminate conversion artefacts such as spurious or missing surfaces, and also gives special treatment to volume segments so as to avoid errors in visibility at the intersections between volume segments and geometric data. The other algorithms employ adaptive termination of ray‐tracing, elimination of rays that do not intersect the volume, and adaptive undersampling over an image plane. These improve the performance by three to seven times over the brute‐force approach. The cost and versatility of the algorithm are evaluated by using data from the results of 3D computational fluid dyn
ISSN:1049-8907
DOI:10.1002/vis.4340030203
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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3. |
Ballerinas generated by a personal computer |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 85-90
S. Yoshimoto,
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PDF (312KB)
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摘要:
AbstractBeautiful 3‐D figures of ballerinas have been generated by a non‐professional artist using a personal computer with commercially available ray‐tracing software and metaballs. This paper describes how these beautiful artistic creations have been drawn using very limited computational
ISSN:1049-8907
DOI:10.1002/vis.4340030204
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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4. |
The visualization of knots and braids |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 91-104
L. Bates,
B. Wyvill,
C. Yao,
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摘要:
AbstractWe describe a new method for modelling braids and certain classes of knots and links, and how they may be visualized. The method uses generalized cylinders built around a bicubic spline centre line. We also show how multi‐stranded, recursive, hawser laid ropes can be modelled using related technique
ISSN:1049-8907
DOI:10.1002/vis.4340030205
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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5. |
Three‐dimensional texture generator supervised by a small number of parameters |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 105-127
J. P. Gourret,
P. Afflard,
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摘要:
AbstractIn this paper we give a method for generating surface appearances with a maximum number of 15 supervising parameters. Surfaces are made up of fast spatial changes (high spatial frequencies) and slow spatial changes (low spatial frequencies). The generator is a mixture of several techniques generally used in image synthesis, image animation, in CAD and in signal processing.A model for generating fish scales is actually under development. The flexibility of the method makes it suitable for many other applications, such as 3D regular patterns, tissue‐like texture, et
ISSN:1049-8907
DOI:10.1002/vis.4340030206
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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6. |
A cell‐transverse display algorithm for regular and rectilinear 3D grid data |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 129-143
Akio Doi,
Akio Koide,
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PDF (803KB)
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摘要:
AbstractThis paper proposes an efficient direct imaging algorithm for constructing iso‐surfaces from regular and rectilinear 3D grid data in scientific and engineering visualization. The basic idea is to generate and draw polygons simultaneously by processing the cells spanned by grids in decreasing order of distance from the current viewpoint. Iso‐surfaces are generated in five or six tetrahedrons into which the cells are subdivided, and are sent to a graphics device or drawn into a frame buffer on the fly. The execution order of each of the tetrahedrons is identical and is determined by the current viewpoint. Since the algorithm does not need to store intermediate polyhedral data and does not require a depth buffer memory for hidden surface removal, it is applicable to a large quantity of data on a 3D grid, such as computed tomography (CT) data. It is also particularly powerful for semi‐transparent display, because transparency calculation can be reduced to image compositing operations if the polygons are drawn in order of theirz‐depth from the current vi
ISSN:1049-8907
DOI:10.1002/vis.4340030207
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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7. |
Calendar of events |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page 145-146
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PDF (132KB)
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ISSN:1049-8907
DOI:10.1002/vis.4340030208
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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8. |
Masthead |
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The Journal of Visualization and Computer Animation,
Volume 3,
Issue 2,
1992,
Page -
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PDF (111KB)
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ISSN:1049-8907
DOI:10.1002/vis.4340030201
出版商:John Wiley&Sons, Ltd
年代:1992
数据来源: WILEY
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