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1. |
GOOD EXPERIENCES:Thoughts on Designing for Both Mind and Soul |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 6-9
THOMAS WALTON,
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PDF (399KB)
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ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00621.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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2. |
A Fitting Approach to Interactive Service Design: THE IMPORTANCE OF EMOTIONAL NEEDS |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 10-14
Arnold Campbell,
Susan Pisterman,
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PDF (612KB)
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摘要:
IN DESIGNING FOR THE INTERNET, the focus has been on the senses and cognitive issues—making sure users understand and are able to explore the environment presented. For Arnold Campbell and Susan Pisterman, however, designs that “fit to” a person's abilities are not enough. The Internet challenge also includes designing experiences that engage and are “fit for” a user's emotions, especially as they relate to self‐esteem and feelings concerning security, self‐concept, affiliation, mission, competen
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00622.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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3. |
THE BATTLE FOR THE LIVING ROOM |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 15-19
James Woudhuysen,
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PDF (545KB)
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摘要:
WHERE MANY SEE EXCITEMENT and promise, James Woudhuysen observes confusion and lack of focus. In this commentary on the marketplace for high‐tech consumer experiences, he points to a collection of problems, among them competing product platforms, contradictory and unanticipated behavior, and innovations that follow one another so quickly no one buys for fear of being left behind. As he sees it, designers are challenged to avoid rosy preconceptions and start instead with these complex, often bewildering realitie
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00623.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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4. |
DESIGNING FOR COLLECTIVE MEMORY:The United States Holocaust Memorial Museum |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 20-23
Ralph Appelbaum,
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PDF (1351KB)
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摘要:
IN THIS MUSEUM, the stories of individuals have been woven into the larger saga of a crime against humanity, and we become witnesses to a great human tragedy. Ralph Appelbaum shares the dilemmas he and his associates confronted in developing these exhibits and the design decisions they made to create an experience of extraordinary power, one that carefully balances facts and emotions.
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00624.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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5. |
VISION DESIGN:Building the User Understanding and Experiential Lab |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 24-31
Chip Wood,
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PDF (1235KB)
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摘要:
THIS IS A STORY ABOUT Texas Instruments and how Chip Wood and his User Understanding and Experiential Lab are transforming the company's perspective on innovation. Often regarded as a technology‐driven organization, TI is countering that perception by turning to the observation of user groups as a critical source for new product ideas. And not only does the new lab uncover unforeseen opportunities, it also develops prototypes in real‐life settings for other managers to critique and enha
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00625.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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6. |
ENTREPRENEURIAL VISION:Making Enthusiasm and Opportunity Coincide into Design |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 32-39
Bernard Cova,
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PDF (1455KB)
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摘要:
INSPIRATION! In the rational world of business, the term is barely whispered. But if we stress “designing the experience,” then inspiration can provide valuable input. Given this premise, Bernard Cova evaluates two European companies that exploited the design inspirations of their executives as gateways to profitable product development. He critiques the contributions toward making this management philosophy work and proposes that corporations can only benefit by being open to leadership from artist‐entrepre
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00626.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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7. |
EXPERIENTIAL DESIGN Strategy and Market Share |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 40-45
Daniel Ashcraft,
Lorraine Slattery,
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PDF (1633KB)
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摘要:
ACCORDING TO Daniel Ashcraft and Lorraine Slattery successful brands in the late '90s are those that embed the values and experiences of customers in products and marketing. This can be achieved with a three‐step process: taking an interactive customer audit; formulating a brand image design strategy; and developing a comprehensive market delivery system. To illustrate their approach, they review the design and marketing of two car audio system
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00627.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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8. |
See Me, Feel Me, Touch Me, Peel Me: The Design of Good Grips Kitchen Tools |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 46-50
Daniel Formosa,
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PDF (780KB)
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摘要:
THERE IS A WONDERFUL STORY behind these award‐winning products. In terms of business, it's a tale about transforming commodities—basic kitchen utensils—into unique, highly desirable and useful kitchen aids. In terms of design management, it's a saga, narrated by insider Daniel Formosa, about focusing on “experiences” as the strategy for adding value to age‐old consumer items. The delightful journey moves from bicycle shops to the shop floor of a factory and ends up with customers peeling carrots in a linen store. Enjoy
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00628.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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9. |
Creative Consciousness: DESIGNING THE DRIVING EXPERIENCE |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 51-54
Chuck Pelly,
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PDF (418KB)
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摘要:
WHEN WE LOOK AT an automobile, it's not just transportation, it's an expression of the human spirit. From the outside to the inside, with sketches of BMWs with various personalities, Chuck Pelly offers insights regarding the designer's perspective on handling a car's profile. He refers to the challenge as “the ultimate puzzle”—a design whose function blends everything from technology to sensuous touch, a product that thrives on sound and light, as well as on what is seen and felt, an experience that bridges the past and the f
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00629.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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10. |
REDESIGNING THE EXPERIENCE of Academic Community |
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Design Management Journal (Former Series),
Volume 7,
Issue 4,
1996,
Page 55-61
Linda Hartman,
Jon Grant,
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PDF (1233KB)
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摘要:
GREAT DESIGN EMERGES when programmatic requirements are not only satisfied but become aspects of a compelling and enduring human experience. Grant‐WTW architects have devised a process—Focus Week—that helps it understand and respond to the critical experiential dimensions involved in designing a building. In this case study, Linda Hartman, with Jon Grant's input, shares a snapshot of the Focus Week methodology as it was used in the design of a dining hall for Salisbury State University, in Mar
ISSN:1045-7194
DOI:10.1111/j.1948-7169.1996.tb00630.x
出版商:Blackwell Publishing Ltd
年代:1996
数据来源: WILEY
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